A LITTLE PLAY. A NEW DISCOVERY.
What shall we play?
Explore, think and create. Pick an adventure.
Learn by school year
Choose a course, your year and subject.
Start without an account · No download
Learn by school year
Choose a course, then your year and subject. You can explore any country.
China
6–3 and 5–4 school systems
→Japan
Primary years 1–6 · Japanese lessons
→United States
Kindergarten and primary grades
→United Kingdom
England, Scotland, Wales and Northern Ireland
→Australia
Foundation and primary years
→New Zealand
Year 0 and primary years
→International practice
General primary-year practice
→Choose any route, wherever you live. School-year paths offer selected supplementary practice, not complete national curricula. Interface language and lesson language may differ.
Continue into junior secondary
Explore Japanese junior high years 1–3 and China’s 6–3 grades 7–9, with subject practice and practical activities.
What would you like to practise today?
Start with a skill: see an example, try it and explain your thinking.
Learn by school year →Count and compare
Count objects without skipping any.
→Make ten
Move counters, then try ten short questions.
→Understand fractions
See why the parts must be equal.
→Solve a small Sudoku
Use rows, columns and boxes to reason.
→Add and subtract to 20
General primary year 1 practice: an introduction, then ten questions.
→THINK TOGETHER. BUILD TOGETHER.
Team project workshop
Turn ideas into real creations with 3–5 classmates. Compare proposals, share the work, build and test, then improve using evidence.
Build a paper bridge
How can two sheets of paper carry more weight?
See the brief and form a team →Read the project guide →Redesign a book corner
How can readers find a book quickly while different interests remain welcome?
See the brief and form a team →Read the project guide →Make signs everyone understands
How can a sign explain where to queue, place bags or tidy materials without shouting?
See the brief and form a team →Read the project guide →Other ways to play
More games and bigger challenges when you are ready.
Piko Playroom
Choose a quick game and try again.
Maths challenges
AMC 8, 10 and 12 · Read the level before starting.
Read and try
Worked examples and ideas to explore.
Water & money experiments
Explore pipe networks and a ten-month resource model.
English practice
EIKEN 3 and 2: read the meaning, then try ten questions.
For families
Small discoveries, lasting confidence
Children choose, think, test and try again. Piko Game provides supplementary practice, with gentle feedback and room for different starting points.
Education equity
Free-to-start browser access, three interface languages and optional accounts make it easier to begin.
Our learning vision
Our philosophy draws on learner agency in the OECD Learning Compass 2030. Piko Game is independent and has no OECD affiliation or endorsement.