Piko Game

PIKO · PLAN · BUILD · TEST

Primary project-based learning for teams of 3–5

Five hands-on projects for primary students: paper bridges, book corners, inclusive signs, seed observations and cooling boxes. Teams of 3–5 compare proposals, make real products, retain two sets of original measurements and revise using evidence. Read the materials and complete workflow here, then record, export or print in the workshop.

Piko Game ·

Team project workshop →

Project catalogue

Build a paper bridge

Suggested years: 3 / 4 / 5 / 6 · 3–5 students · 1 days

How can two sheets of paper carry more weight?

Two bridge designs, a dimensioned sketch and load records

Redesign a book corner

Suggested years: 3 / 4 / 5 / 6 · 3–5 students · 2 days

How can readers find a book quickly while different interests remain welcome?

A physical shelf or tabletop corner, signs, search trials and a recommendation

Make signs everyone understands

Suggested years: 1 / 2 / 3 / 4 · 3–5 students · 1 days

How can a sign explain where to queue, place bags or tidy materials without shouting?

Two freestanding signs, ten task cards and comprehension trials

Start a seed observation station

Suggested years: 1 / 2 / 3 / 4 / 5 / 6 · 3–5 students · 14 days

What might affect seed growth, and how can the comparison be fair?

Six seed cups, two observation cycles, condition records and an evidence-based conclusion

Build a cardboard cool box

Suggested years: 5 / 6 · 3–5 students · 2 days

Which packaging can slow the melting of identical ice cubes?

Two packages, material lists, meltwater records and a redesign explanation

Share the work in teams of 3–5

Use these roles in round one; rotate one position in round two. In teams of three, combine recording and coordination with other duties; teams of four share coordination. Everyone proposes an idea and takes part in testing.

Teacher notes

Check materials and constraints, then group by readiness. Notice who hears an alternative, changes their mind and explains evidence. Rotate roles between tests. Accept failure or no improvement, using a next-step plan to continue learning.

Give feedback on the actual process

Describe each dimension as needing support, explaining independently, or transferring to a new situation, with an observed example. Hear from every member.

Design references and scope

These original Piko Game primary projects draw on Astra Nova’s emphasis on problem solving, constructive disagreements and collaboration, and Synthesis’s emphasis on team discussion. Astra Nova currently serves ages 11–18. These age-adapted activities are independent of both organisations and are not their official curriculum.

Astra Nova · Synthesis Teams

Choose by readiness

Years indicate participation readiness. Teachers can adapt for reading, measuring and collaboration; young learners may draw or dictate with adult recording support. China 5–4 recommendations are readiness labels, not a certified curriculum mapping.

What to record

Team records stay in this browser and are never published on these public guides. Use nicknames. Export and import a file to change devices; export a backup before leaving if saving is unavailable.