PIKO LOGIC LAB
Nine ways to practise thinking
Choose a puzzle, read its opening tutorial and try a short round. Start with the first difficulty. Guest practice needs no account; the five-minute timer begins after the tutorial. For an untimed start, use the worked examples below.
Circuit Relay
Rotate pipe pieces until they form a connected route. Check that each connection has a matching opening in its neighbour; a piece facing the goal can still be disconnected.
Number Vault
Complete a small Sudoku. Use the numbers missing from a row, then eliminate those already in the column or outlined region. Check all three constraints.
Codebreaker
Compare the feedback from several guesses to infer a hidden code. Distinguish a correct symbol in the right position from one that belongs elsewhere.
Piko Pathfinder
Plan the shortest safe route around rocks. Trace every intermediate square and count the moves before sending the robot; arriving by a longer route is not enough.
Triple Set
Choose three cards whose features are each all the same or all different. Check each feature separately instead of choosing cards that merely look similar.
Shape Number Puzzle
Use equations to find the number represented by a shape. Replace a known shape value in the next equation, then check the result against every clue.
Logic Lineup
Arrange travellers from relative-position clues. “Before” need not mean “immediately before”; keep adjacency and ordering requirements separate.
Water Lab
Plan fills, empties and pours to reach an exact volume within the move limit. Track both containers after every move and remember their remaining space.
Island Grid
Connect every island with minimum total cost. A cheap connection is useful only if it helps connect the network; adding a cycle wastes an edge.
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